Rules 5150 SA
Figures : 28mm Star Wars
Here is another play test of the new 5150 Star army rules. We played at the Icehouse to make sure we understand the rules and to revise the Jedi force powers.
The object of the game is for either side to capture the houses during their patrol. This is a play test for an upcoming Cold Wars game.
|The Clone troopers advance along the river bed with a Jedi leading the way|
The clones blew the initiative rolling a 6, so they got off to a slow start. The Sith start fast moving to gain the advantage.
|A second Clone trooper squad moves through a field with another Jedi|
|A squad of Separatists are following the Sith|
|The houses are the objective|
|Movement is slow going and the Clones struggle through the field at 1/2 movement|
|The Jedi is spotted as he moves with the markers showing the intended movement|
|A Clone trooper lags as the rest of the squad makes it with only one trooper stunned|
|The solitary trooper is hit and left to die|
|The Jedi deflects the shot with double 4's putting the Droid leader OOF|
The game was called as the clones were caught in the open. We also ran out of time because we were discussing rules and abilities in between turns. This is turning out to be a promising game.
In addition to abilities we will give the Jedi and Sith Star power. These figures will represent the players so they will be able to cheat death along with other advantages.
|The clones are trapped as their Jedi is wounded|
The game took about two and a half hours. We took out time, researched the rules and played with different abilities. The game will easily play within 2 hours living up to the rules name sake.